Create more than one app. One way to make a lot of money from apps is to make a little bit of money from a lot of apps. By taking advantage of how easily you can make an app using Andromo, you can multiply small successes into an overall larger success. Making several apps can also be a good way to determine which ideas to focus on. After developing your first app, it's handy to know how to make money from it if you'd like to. While a lot of apps are offered for free, it is possible to earn a little back from the effort you've put into it. Here are some suggestions. Determine whether or not your app will cost anything for those interested in it.
How Do Free Apps Make Money
Building your first mobile app can be a challenging experience. To get you started I’ve compiled this 12-step introductory guide. This article is part two. If you haven't yet, be sure to read How To Build Your First Mobile App In 12 Steps: Part 1 to review steps 1 through 6.Step 8: Design the App “Skins”“Skins” are what designers/developers call the individual screens needed for the app. Your designer’s job is now to come up with high-resolution versions of what were previously your wireframes.
In this step it is crucial to include all comments from your prototype testers (see Step 6). After all, you are trying to build an app your target audience is actually going to use, therefore their feedback should guide you toward to the perfect UI-User
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Step 9: Test Again (Yes, Again)
Once your designer has completed the design skins, you’re up for another round of testing. Don’t think that you are all set with what you’ve done so far. For the first time you have your actual app concept completely in place, all the graphics inserted, and all text as it should be. Which means you can finally test your app in the way it will really look and feel.
To test your app, two great testing apps come to mind: Solidify and Framer. These apps allow you to import your app designs and add links where needed to test the flow from screen to screen.
Don’t confuse this stage with Step 6 (wireframing). At first it was about creating the basic look and feel of the app. Here you’ve implemented the actual design and made it clickable.
Step 10: Revise and Continue to Build
Once you’ve given your design a test drive and collected more feedback from future users, you should use these new ideas to polish your app idea. You can still ask your designer to change the layout, and you can still tell your developer to change something on the back end.
Step 11: Refine Each Detail
As you continue to build you will want to have a constant look at your new app. On Android, for example, it is easy to install your app file on a device to test its functionality in a live environment. iOS is different. There you will require a platform like TestFlight to download and test your app as it proceeds.
This step is the last step in the app development process. You can monitor your app all the way until your product is complete.
Step 12: Release Time!
App marketplaces have very different policies when it comes to publishing a new app. Android, for example, does not review newly submitted apps right away. They’ll pass by at some point and check it out but you are able to instantly add your app to Google Play.
iOS, once again, is different here.
To overcome this hold there is something else you can do: submit your app to PreApps. As you can probably guess from its name, PreApps is an app marketplace that gives developers the opportunity to reach early adopters (a.k.a. 'lead users' -- people who like to be first at trying out new inventions) and receive some of the very earliest feedback on your masterpiece.
Once you’ve gotten your app listed on the app stores of choice, it is time to market your app and get it seen, but that's a topic for a whole other future article!
How To Earn Money Creating Own Apps
Read all of Melanie Haselmayr’s articles on AllBusiness.com.