11.08.2019
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Jet is a consumable item in Fallout 4. Distinctively different from previous versions of Fallout, jet slows down time instead of granting the user more AP. Jet is a consumable item in Fallout 4. Distinctively different from previous versions of Fallout, jet slows down time instead of granting the user more AP.

  1. Fallout 3 Psycho
  2. Fallout 4 Jump Jet

How to unlock: You must complete the When Freedom Calls main quest and meet with Mama Murphyin Sanctuary(M1,3). Killer instinct game free.

This quest won't appear in your journal as a normal mission, but as a series of small tasks. Wait until the Minutemen arrive in Sanctuaryand meet with Mama Murphyin this location. The old lady will ask you to bring her a drug called Jet. You may agree to become her drug dealer (some of your companions will dislike that!) or you can turn her down. If you've chosen the first option then you may begin searching for Jet (it is a common object found in the world) or you can buy it from one of the merchants (visit Diamond City or, for example, first meet with Wolfgangin Drumlin Restaurant). Return with Jet to Mama Murphy and give it to her. She will have a new vision and you'll receive experience points.

Psycho

Wait a few hours and meet with Mama Murphyagain. This time the woman will ask you to build her a unique chair. Open the workshop window, choose the Special tab and then Mama Murphy's Chair. Place the chair inside the building, somewhere in the area near the old lady. Mama Murphy will be tired so once again you'll have to wait a few hours before talking to her.

The next part of this quest has a rather simple structure. You can continue delivering Mama Murphy more drugs. She will ask for Mentats, Med-X, Buffout and Psycho. Each time you give her a new drug she will have a vision and you'll get some xp. Hold off with giving her the last drug - Psycho. The reason for that is because Psycho will turn out to be too strong for her organism and she will die immediately after taking the drug.

Quest rewards: Experience points.

Requirements

Nexus requirements

Mod nameNotes
Horizon v1.0
VAFS - VaultTec Accelerated Focus System - Manual Criticals AND Bullet Time
Permissions and credits

Credits and distribution permission

Fallout 3 Psycho

  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
  • Console modding permissionThis mod will not be available on Bethesda.net for console users

Author notes

This author has not provided any additional notes regarding file permissions

Fallout 4 psycho jet trailer

File credits

Fallout 4 Jump Jet

Credit to Zawinul for the excellent Horizon overhaul and Ashnal for the stupendous VAFS mod.
Also credit to the FO4Edit team and Bethesda for making a sweet game that supports modding and excellent modding tools.

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs
  • Version 1.7.2

    • Repacked the ba2 files and fixed the fomod installer so it properly installs the new ba2 archives
  • Version 1.7.1

    • Fixed the FOMOD installer
    • Forwarded a 1.7 change to legendary armor VATS/VAFS AP cost decreases
    • Included a new beta ESP that nerfs concentrated fire
  • Version 1.7.0

    • Nerfed Marksman 4 to be in line with Horizon 1.6
    • Nerfed MacCready's perk to be in line with Horizon 1.6
    • Updated experimentation lab weapon perks to have the right icon for Horizon 1.6
    • Corrected a typo where critical banker was configured to have more ranks than allowed (I don't think you could actually get this bonus rank, but if you did.. I'm not sure what would have happened..)
  • Version 1.6

    • Two new optional files: one very small file to support desolation mode changes to jet chems and another to re-enable random crits outside VATS.
    • Perks have had their descriptions and effects re-merged to be compliant with Horizon 1.5 standards
  • Version 1.5.1

    • Fixed the archive to actually be able to use the script inside.
  • Version 1.5

    • Updated perk names and ingestibles to use the new horizon perk prefix's as of Horizon 1.4.1
    • Added support for weapons created using the experimentation lab
  • Version 1.4

    • Reduced value of jet to 40 caps (down from 50)
    • Reduced Buffjet bonus max AP to 35 (down from 50)
    • Increased the level requirement of Better Criticals Ranks 1, 2, and 3 to 10, 20, 30 (up from 0, 10, 20)
    • Forwarded Horizon's Penetrator to Deadeye changes. Also added a 5%/10% VAFS slow factor increase to ranks 1/2.
    • Scoped Long-Ranged Weaponry now gains +75% Sneak Attack Damage. Reduced Sniper 3 bonus headshot accuracy to 20% (down from 25%).
  • Version 1.3.2

    • Added DEF_UI tags to perk names to match Horizon
    • Fixed a typo in the description of buffjet
  • Version 1.3.1

  • Version 1.3

    • Forwarded the buff to buffjet to +50 AP (up from +35) from Horizon 1.0.7
    • Rifleman rank 2/4 now provide +10/20% VAFS slow factor
  • Version 1.2

    • Included Gun Fu's second teir perk nerf from Horizon in VAFS (+20% damage to third target, down from +50%)
  • Version 1.1

    • Removed Horizon's crit chance outside VATS as VAFS already gives you a method of gaining crits
    • Removed bonus crit chance from Better Criticals (same reason as above) and buffed the bonus damage to +20%, +40%, +60% to compensate
    • Balanced AP cost of automatic weapons in VAFS to -25% of normal cost from -60% since Horizon buffs automatic weapon damage
    • Buffed psycho jet to last 15 seconds (up from 10) to be consistent with other jet chems
    • Removed Nuka World Patch as it was entirely unnecessary if you followed my load order. When the DLC perks are added back into Horizon I will make optional patches.
    • Nerfed Gun Fu VAFS damage to match Horizon's nerf to VATS damage (+10% damage to second target, down from +25%)