In specific lightings some darkish polygons will appear on specific hairs, this is due to backwards geometry which was unfortunately present on every single hair when I imported into 3dsmax:/ I fixed most of them but didn't have time to do them all, it's not very noticeable and will be fixed in future updates. It was either fix them all.
I’ll be honest, for a while there, I was totally ignorant to the modding community involved in Fallout 4. As someone who played The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, and Fallout 3 on PC, I understood exactly what dedicated modders could create. Unfortunately, I wanted the latest and greatest on the PlayStation 4. I thought playing with a controller on a shiny console would somehow make the game more enjoyable to me. Boy, was I wrong. I spent 60+ hours on the PS4 version of Fallout 4, then quickly switched to PC, where I modded my game into oblivion and beyond. I’m talking brand-new weapons, enhanced graphics, customized building models, and immersion mods galore. There was nothing I wouldn’t download at least once. I broke my game, I reinstalled everything, and I visited Nexus Mods again.
If you’re new to the modding scene in Bethesda games or perhaps just want to enhance Fallout 4 a tad, these 15 mods are so insane that you cannot miss out on them. Honestly, these mods are so great, we didn't even include the Star Wars mod we used in the header image, though you can find that here. Some of the mods mentioned below simply add a unique firearm or tweak the AI a tad. While others completely reimagine significant aspects of the game – making for a more thrilling experience overall. You would do well to spend an afternoon downloading these mods and enhancing the open-world, post-apocalyptic RPG. Of course, we recommend that you download one mod at a time, then test your game experience before continuing. A single mod could break something in-game and, if you just installed twenty, you’d be hard-pressed to find the culprit.
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Start Now15 Armorsmith Extended
If you’re anything like me, you completely ignore the statistics of each piece of armor in the game and instead opt for style over functionality. That’s completely fine! This is an open-world RPG, after all, which means playing how you want. Unfortunately, Bethesda’s selection of armor, clothing, and armor mods is a bit lacking at the moment. The modding community changed all of that, though.
In Armorsmith Extended, a mod by Gambit77, the whole armor and clothing system was revamped completely. You can now wear any piece of regular clothing underneath individual armor pieces, hats and helmets no longer cover the face, allowing for gas masks and bandanas. And finally, there are new craftable items to wear on the regular. Overall, this is a mod your character needs in their virtual life.
14 Homemaker – Expanded Settlements
The settlements and building aspect of Fallout 4 needed some work, sorry to say. While Bethesda certainly nailed the core aspect, they left a lot for the community to desire. In Homemaker – Expanded Settlements, by NovaCoru, your settlement is no longer a static, boring endeavor that most would consider an afterthought to the main portion of the game. Instead, the mod adds in over 1,000 new, balanced objects, including cars, working street lamps, and entire build sets based on the infamous Institute.
If you enjoy expanding settlements, then more power to you. Why not do so with more items and better placement, though? Instead of patchwork homes made of tin metal and termite-riddled boards, you can build a bustling community with walkways, barriers, and brick-style homes. The options are endless!
13 True Storms – Wasteland Edition
For the most part, it’s easy to completely ignore the weather in a video game – especially one as immersive and impressive as Fallout 4. Once someone points out the lack of intense rain, thunder, and gloomy fog, you’ll never look at the game the same way twice. Sure, Bethesda’s RPG has a weather system, but it’s lackluster.
In True Storms – Wasteland Edition, by modder fadingsignal, a slew of new textures and immersive visuals are added into the game, including rain storms, dust storms, sheet lightning, and fork lightning. There are even 20 new thunder sounds. Fadingsignal went into detail with the sounds. Furthermore, you can even tweak the chance of a Feral Ghoul attack during radiation storms, making them even deadlier overall.
12 Better Settlers
Let’s face it, the NPCs in Fallout 4 are dumb. There’s no skirting around the issue. These characters have no qualms about walking up to a Deathclaw and fist-fighting. Furthermore, they tend to stand around or work wherever you assign them. Life in post-apocalyptic Boston is pretty tiresome and downright annoying.
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In Better Settlers, by Thom293, over 230 new settlers are added to the settlement pool, for a total of 270+. You can opt for their vanilla equipment and statistics, or utilize completely lore-friendly equipment, mortality rates, and stats. The choice is yours. In any case, your bustling settlement built with Sim Settlements will look infinitely more impressive with unique NPCs wandering the city streets instead of NPC #221 version 2. Oh, and you can even build a raider settlement!
11 Improved Map w/Visible Roads
The Improved Map w/Visible Roads mod, by mm137, is purely aesthetic, albeit necessary for those tired of the wonky in-game map the game launched with. Consider this a quality of life update for the Sole Survivor. While the improved map does feature an initial weird purple-pink hue, which can be off-putting (albeit changed to your liking), its functionality is what’s important here.
Considered one of the best Fallout 4 mods by PC Gamer, Rock Paper Shotgun, and VG247, Improved Map features distinct waterlines, enhanced roads and train tracks, corrected map marker placement, numbered grid lines, and even regions. Each feature can be tweaked, including brightness and entirely optional features. While you may not see an issue with the current map, switch over to this one, and you’ll immediately notice the difference. Going back is hard!
10 Lowered Weapons
Okay, you don’t need this mod to improve the gameplay whatsoever, but it’s still interesting to have. Consider this one of those “quality of life” immersion-type mods that simply add on to the game in a small way.
Lowered Weapons, by lesma666, simply helps the player put their gun down occasionally. After all, it must be tiring holding an assault rifle at full attention for extended periods. Personally, I hate how the player character points their gun forward at all times. It breaks the immersion of the game, which is astounding to begin with. With Lowered Weapons, you’ll notice a new animation while in the first-person perspective. Now, with the mod installed, your character will rest their weapon, pointing the barrel towards the ground, when not in use. It’s more immersive and enjoyable this way.
9 More Where That Came From
If you’re a veteran of the Fallout franchise, then you already know the in-game music is simply fantastic. Because of this post-apocalyptic video game series, there are more classic music fans in the world than ever before. Like anything good, we always want more, though!
More Where That Came From, by OldManMose76, features 111 lore-friendly, thematically correct songs to Diamond City Radio. DCR is the only worthwhile radio station to listen to in the Commonwealth, so it’s nice to have some more variety available. Of course, the mod also removes DJ Travis’ introductions and segues. Otherwise, Travis would say one song is coming on, then play something entirely different. It would be immersion-breaking. You’ll have to play for quite a long time before listening to all 111 new songs, though, so prepare yourself for a long weekend!
8 Everyone’s Best Friend
Do you remember Dogmeat? He was everyone’s favorite canine companion – albeit for a short while. Upon acquiring your unique pal in the early game, it’s common to ditch him and opt for someone stronger and more efficient. Leaving Dogmeat behind always tugs at the heart-strings, though, doesn’t it?
In Everyone’s Best Friend, from Valdacil, you can now bring Dogmeat on your adventures in addition to a human (or otherwise) companion. Initially, you could only have one or the other, despite Dogmeat not being treated as a full companion. There is evidence of this within the game files. For example, Dogmeat doesn’t disable the Lone Wanderer perk. That’s not an issue any longer, though. So, go ahead and bring Hancock and Dogmeat to clean out the Parkview Apartments. Having an actual RPG party for once is nice!
7 Seasons Project
Yeah, this is the apocalypse, we know! What ever happened to the seasons, though? Humanity has survived 200 years since the bombs first dropped. You would think a bit of snow, spring showers, or falling leaves would be a possibility. In Bethesda’s world, however, that’s unlikely. They prefer dark and drab.
The players, however, don’t. In Seasons Project, by GameDuchess, adds in Fall, Winter, Spring, and Summer to the game. Each particular season has its own unique textures and vibe. During winter, you’ll obviously notice a bit of snow covering the ground. During summer, however, the world is less green and includes fewer flowers. It’s the perfect crop harvesting season. If you’re anything like me, the colorful aesthetic of spring pairs nicely with raider blood splashed across the ground.
6 Conquest
If you haven’t noticed, improving the settlement-building features of Fallout 4 is something of a theme with the modding community. Bethesda did well, but there is always room for improvement. In this case, it’s the ability to build a new settlement anywhere in the game world.
In Conquest, by Chesko, you may now create a small campsite to cook, sleep, and refresh yourself while on an adventure. Furthermore, by constructing a new workbench, you can turn your small campsite into a bustling settlement, complete with the benefits and work included. As of right now, the mod allows for ten additional settlements to be built within the game world. Still, that’s ten more settlements to expand, trade with, and gather resources at. The mod doesn’t break immersion either, as it uses in-game assets and you may only build in areas with enough room.
5 Any Mod Any Weapon
Do you want to turn your pipe pistol into a blunderbuss? How about a railway rifle with a triple barrel and a scope attachment? Fallout 4 already has an extensive weapon modding system – far better than what we witnessed in Fallout: New Vegas. However, it has limitations. Limitations we simply cannot work with under these conditions.
Any Mod Any Weapon, by LucasGod, effectively opens the weapon modding system completely. You can now equip any weapon modification to any weapon in the game. Go wild! Some of the creations people have made are downright wacky, but still pretty dang cool to witness in action. It’s nothing to suppress a .44 revolver, equip an extended barrel, and turn said revolver into a rifle. While it may not be fully immersive to the game world, it’s still fun and that’s the point of the game!
4 Fusion City Rising – Quest Mod
There are a few standout quests in Fallout 4 that every player remembers. Then there are those we would rather forget. Everyone can agree, however, that we need more quests to fill out the game world. That is the precise goal of Fusion City Rising, by Recluse and Thuggysmurf.
Fusion City Rising is a unique quest mod that features 10 to 20 hours of additional content. There are new quests, new locations, new factions, and even new companions to recruit. Fusion City, itself, is a massive underground complex that is bigger than Diamond City, complete with a mall, subway system, hotel, player home, bank, shooting range, and every type of vendor imaginable. It’s massive, pure and simple. When you’re not fighting the new enemy factors or completing side-quests, you’ll want to simply explore the huge game world added to the wasteland.
3 We Are The Minutemen
Players understood the narrative of the Minutemen, sure, but they didn’t quite grasp the concept in-game. It’s clear that Bethesda wanted this unique, player-run faction to be the most efficient alternative to rebuilding the Commonwealth. By acquiring more settlements, you thus gain new sources of revenue and resources. Unfortunately, the faction suffered from lackluster implementation.
We Are The Minutemen, by TheFirstEnd, is designed to expand upon the faction, making them more attractive, immersive, and useful to the game world. You’ll notice Minutemen reinforcements, Veteran Minutemen equipped with Gauss weaponry, new armors, and an overall stronger faction worthy of defending the common settler. In the vanilla game, the Brotherhood of Steel and Institute were more attractive choices to side with. With We Are the Minutemen, the militia is worthy of your time and attention.
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2 RU556 – Assault Rifle
The community, for the most part, absolutely adored the pipe weapons that took center-stage in Fallout 4. They were immersive, somewhat realistic, and exciting to mod in the late-game. Unfortunately, they kind of dominated the wasteland. Almost every raider in the game armed themselves with some type of pipe weapon. It grew tiresome. We want some variety, Bethesda!
Thus, the RU556, by modders FX0x01, Ha_ru, Navaro, Lee Swagger, and others, was introduced. The assault rifle features new, high-quality textures, custom animations and sounds, extensive customization options, and is in leveled lists. Leveled lists? What does that mean? You may ask. Basically, until you hit level 25, the RU556 won’t spawn in the game. It’s a high-powered assault rifle, after all.
1 Sim Settlements
While I personally enjoy building a post-apocalyptic settlement, the feature introduced in Fallout 4 was a bit tedious, to say the least. You're tasked with rescuing settlements, seeing to their every need, and then growing from one shack to two. If there were no existing structures in the immediate area, you oversaw the construction from scratch. Snooze!
In Sim Settlements, from modder kinggath, you simply set down designated plots of land, including residential, agricultural, and retail. Your residents could then be assigned their very own plot, where they would construct their very own domiciles. There is enough variety in the buildings to offer a real sense of a settlement. Of course, you’re still in charge of basic needs, including water, food, and defense. In any case, instead of the NPC being lazy, you get to be lazy!
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I tried to find a list of mods that could be considered must haves for the PS4 that doesn't include a ton of mods I'd consider to be cheats, so after several months of tinkering I have a list myself. In my opinion these are all excellent additions to the game that don't compromise the integrity of the game; I'll list a few cheat mods along with other excellent mods that didn't quite make the cut as honorable mentions.
*USO - Unlocked Settlement Objects is a great addition for anyone who likes making settlements- it can be an almost overwhelming amount of new things to build with but you'll quickly get to grips with it once you've figured out how to navigate the menus. This mod does cause the game to lag out for a few seconds when you open workshop mode, but that's a problem with how mods are forced to function on console.
*Place Anywhere Tool - Another great tool for building settlements, this helps you place things where you want to place them. Simple, effective and does exactly what it says on the tin.
*Integrated Commonwealth- Quite a few mods by ANDREWCX are on this list it turns out. This is for the folks who have the season pass (or at least Automatron, Far Harbor and Nuka World)- now you'll be able to find DLC items and creatures rarely in the commonwealth and in the other DLC areas- creatures from the DLCs won't start appearing until you complete the Mechanical Menace quest.
*STS- Scrap That Settlement is a great tool that finally let's you scrap all that nasty stuff you're forced to leave around your settlements. Gone are the trashpiles, random bushes and piles of leaves. Granted some might consider this a cheat because of how many resources scrapping can net you, but realistically the only more rare resource you'll find yourself with barrels of is fertiliser.
*The Beantown Interiors Project, Stumble Upon Interiors and Lexington Interiors- I'm growling these three together because they all offer the same function... they give you more interiors to explore! It really makes the game fresh again to be able to wander round and spot a door in a well trodden city that you've never been in before and inject the excitement of exploration back into your experience. Some may note that I've left out another mod that creates plenty more exploration but that's coming up next...
*Plenty'o'Exploration OR Minuteman Watchtowers- Plenty'o'Exploration gives you more interiors and a few exteriors to explore, mostly around the Concord area, while Minuteman Watchtowers adds nine new exterior locations to explore. These are both great mods and I would recommend using one but not the other... unfortunately there's one location both mods use and they end up conflicting.
*Dismemberment Overhaul (original version)- Makes the game gorier and more satisfying, and can lead to some rather funny scenarios. There's a version where headshots kill but that's up to you if you want to use it, for the purpose of this mod I'm trying to avoid cheaty mods.
*TCE - The Companions Enhanced is a mod that makes your companions look better and be somewhat more useful. It also fixes Mama Murphy's zombie face which is a plus.
*Simple Settlers (Mortal Edition)- Gives settlers names, increases the number of variants for their appearance and provides a small chance to recruit functional child settlers. Just a nice bit of immersion added.
*Better Graphics and Weather - Really, this does what it says on the tin, just improving the lighting and feel of the game at times- nights are actually dark! Some prefer Weather Redux which is a great mod but adds new weather systems I'm not really a fan of, but I'd definitely recommend giving either a try!
*Water Redux - Lots of the water mods make all water crystal clear or all murky; I find this mod strikes a nice balance and manages to get the water looking just right.
*Insignificant Object Remover - This helps with performance by removing about a quarter of the grass and rubbish strewn about the commonwealth that the game generates on the fly. You won't even notice the difference in how the game looks... all you'll notice is that the game is running more smoothly.
*Dogs Not Brahmin - I'd say this is an almost essential mod. It removes the pack Brahmin of caravans and provisioners and replaces them with junkyard dogs. Simple, effective and removes massive animals that end up on rooves because they have no idea how to navigate the environment.
*NPCs Travel - Adds over 130 random encounters you can find patrolling across the roads of the commonwealth. It's more immersive when you bump into some minutemen wandering along and adds a bit of challenge when you bump into some gunners instead.
*Loaded Loading Screens - 'but Psychosociety, why is a mod for loading screens a must have?' I'm not going to answer that question. I don't want to tell you anything else. Just install it. Trust me.
*Pip-Boy Flashlight (Brighter) - Only really necessary if you have a mod that makes nights darker, but if you do, this is an absolutely essential addition.
*Shotgun Surgeon Perk - This mod replaces the useless Basher perk in the strength tree with one that increases your damage with shotguns and scattered lasers. I don't consider this a cheat, I think it was an oversight on Bethesda's part to make it so no perks affect shotguns. This fixes that by replacing a useless perk with a very useful one; I believe it's balanced as 8 strength is quite the investment.
*Eli's Tweaks & Fixes All In One - As it says on the tin, this is just a bunch of tweaks and fixes that really help. I'm not a big fan of the fact that it increases your resources gained from water, electricity and defense in settlements as it's a bit cheaty but that can't be helped- the rest of the changes are great ones.
There are several home mods worth mentioning that are static and don't give you a bunch of freebies. I'd recommend Elianora's Marlborough Mansion and Outfield Retreat homes, whilst Shezrie's Fenway Apartment is the one I'm currently using and liking a lot.
Now for the honorable mentions. Unified Clothing Overhaul (UCO) is an absolute must have in my opinion, but many consider it to be a cheat mod- no-one forces you to put ballistic weave on your bandana, that's your decision. SimpleSeasons is a great series of mods that allow you to change how the environment looks, making things a bit greener, but I've not included it in the list as using one of these mods compromises the 'fallout feel' for me personally. Buffed Minuteman Militia 2 is another great, well liked mod, though I don't really side with the minutemen all that often and it can mess either Integrated Commonwealth's leveled lists so I run without it (definitely a great addition if you just have the base game however!) Sanctuary Hot Springs and Settlement is an excellent player home mod however I prefer to avoid it simply because none of the decorations are static and I end up knocking everything over anyway, kinda ruining the aesthetic. OCDecorator is a great addition if you do want to decorate, I used to run with this mod a lot but unfortunately I've found running this plus USO can lead the game to crashing often when you open workshop mode. Another amazing mod is FreeFall 4- it's a pretty amazing mod that fixes a lot of bugs and fixes throughout the game and adds in cut content, however it's a mod of enormous scope and if you'd like to use it it's best to do so with it standalone- I personally use several other mods that add in some of the cut content and just live with the bugs for the sake of having a fair few mods installed. Finally I'd like to throw you cheaters a bone- Cheat Room and Freemaker are both great mods that let you pretty much make anything and get anything in the game, allowing you to so whatever the hell you like.
I'm not great at Reddit formatting so please forgive any errors, and if you have any other suggestions for mods I should add to this list please leave feedback. I hope this helps someone out there improve their Fallout 4 experience on PS4 :)